Ben jij klaar voor the Witcher 3?

De game zal een open wereld bevatten.

CD Projekt RED heeft hun nieuwe project genaamd The Witcher 3: Wild Hunt, in de nieuwe gameinformer, uit de doeken gedaan. The Witcher 3 zal worden ondersteund door de nieuwe engine van CD Projekt RED genaamd RedEngine3 (ook Cybepunk 2077 zal hiervan gebruik maken). The Witcher 3 zal trouwens een open wereld game worden en zal 20% groter worden dan Skyrim, althans volgens de eerste info die naar buiten is gekomen. Voor de mensen die Skyrim gespeeld hebben weten hoe groot de wereld dan ongeveer zou moeten zijn. Hieronder alle info die afkomstig is uit de nieuwe Gameinformer dat geplaatst is op NeoGAF. Verder hebben we ook nog een trailer die ook van Gameinformer afkomstig is.

The Witcher 3 info

– World supposedly 20% bigger than Skyrim’s, says development team. [Tentative, obviously]
– 30-40 minutes to cross world on Horseback
– New streaming technology (CDRED Engine 3)
– Geralt’s Memory is restored
– No chapters/acts
– Dude is DONE fighting for everyone else
– Everything from solving MYSTERIES to slaying monsters
– Coming out on “all top-of-the-line” consoles

Monster hunting:

– Clues build up information (like a Bestiary perhaps?)
– Books garner information about monsters
– Townsfolk provide information
– Potions and such are important
– Time of day and other conditions affect where monsters appear, and their abilities-

Combat info:

– Critical strikes in areas that matter depending on how much you learn about said monster
– You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
– Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
– Provides income as well

Narrative info:

– Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.
– Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!
– Final level = Geralt’s main plot line, his search for his loved ones, and the chase of the Wild Hunt.

Other info:

– Enemy AI completely rebuilt, scripted bosses out
– Environmental combat ‘contributions’ (a dozen types of interactive objects) – wasp hive irritated using Aard
– Magical signs retooled
– The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
Other trees, Swordsmanship and Alchemy
– New strikes under Swordsmanship, boosts like improved stamina and parrying
– Mutation mechanic under a different development path
– Team aware of frustrations of inventory management in The Witcher
– Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
– Players can customize their crafted weapons with some components, ie, monster scales for leather in armor
– Each armor piece has unique appearance, new cloth simulation tech.
– Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.

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