De teaser van The Witcher 3 blaast je weg.

De game zal 20% groter zijn dan Skyrim.

We hebben een teaser van The Witcher 3 voor je. In de teaser zie je…tja..bekijk zelf de teaser maar even en laat ons weten wat jij er zo spectaculair aan vond. Hieronder hebben we ook nog even wat info over The Witcher 3 gezet. We hadden dit gisteren ook gepost maar misschien heb je het gemist. De informatie is afkomstig uit de nieuwe Gameinformer en is geplaatst door iemand op het NeoGAF forum.

The Witcher 3 info:

– World supposedly 20% bigger than Skyrim’s, says development team. [Tentative, obviously]
– 30-40 minutes to cross world on Horseback
– New streaming technology (CDRED Engine 3)
– Geralt’s Memory is restored
– No chapters/acts
– Dude is DONE fighting for everyone else
– Everything from solving MYSTERIES to slaying monsters
– Coming out on “all top-of-the-line” consoles

Monster hunting:

– Clues build up information (like a Bestiary perhaps?)
– Books garner information about monsters
– Townsfolk provide information
– Potions and such are important
– Time of day and other conditions affect where monsters appear, and their abilities-

Combat info:

– Critical strikes in areas that matter depending on how much you learn about said monster
– You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
– Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
– Provides income as well

Narrative info:

– Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.
– Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!
– Final level = Geralt’s main plot line, his search for his loved ones, and the chase of the Wild Hunt.
Other info:
– Enemy AI completely rebuilt, scripted bosses out
– Environmental combat ‘contributions’ (a dozen types of interactive objects) – wasp hive irritated using Aard
– Magical signs retooled
– The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
Other trees, Swordsmanship and Alchemy
– New strikes under Swordsmanship, boosts like improved stamina and parrying
– Mutation mechanic under a different development path
– Team aware of frustrations of inventory management in The Witcher
– Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
– Players can customize their crafted weapons with some components, ie, monster scales for leather in armor
– Each armor piece has unique appearance, new cloth simulation tech.
– Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.

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