Nieuwe PES 2015 details

PES 2015 verschijnt op de PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC

Vorige week kregen we een glimp van de nieuwe PES 2015 van Konami. In de trailer konden we op het eind lezen dat we de week erop meer te horen kregen over de nieuwe footie. Nu hebben we eindelijk meer nieuws voor je een ook wat nieuwe screenshots. Lees hieronder alles wat er vernieuwd is. Ben jij al enthousiast of wacht je liever tot je de game zelf gespeeld hebt? Laat het ons eens weten.

Excitement Of Goals

A new shooting system allows a variety of unrestricted shooting styles with precise control over the direction and power of all strikes. Countering enhanced attacking options, goal keepers intuitively close angles and are capable of an incredible number of ways to react to any situation, including altering centre of gravity.

Final Pass

Likewise, passing options available to players when delivering a final pass have been expanded, allowing for little knock-ons or searing low passes that use new physics routines to ensure the ball behaves realistically across every situation, providing unique and differing outcomes decided by user actions.

1 on 1

The final key element that has been totally reworked centres around the degree of close control on offer. Positioning is vital, but the ability to dribble into space and beat your marker is now hugely improved and opens up PES 2015 as the definitive on-field experience.

These three central features, along with the following additional elements aims to make sure PES 2015 is the most entertaining and breath-taking match-day experience imaginable.

Incredible Response Times: Lightning fast controls allow users to instinctively react to every movement when the ball is in play.
Full Pitch AI: The game engine now features AI that is constantly adjusted covering everything that develops on the pitch, resulting in players making runs, finding space and marking opponents even when off the screen.
Closest Control: Take on defenders using each player’s bespoke dribbling skills, as opposed to relying on ‘trick’ moves. New skills include jinking runs, responsive sprints and incorporating a much wider range of pace – from walking to sprinting.
Case for Defence: Users have complete control over when to close down, tackle, or hold up play. Successful defending is based entirely on the decisions the user makes.
The Fox Engine returns, making its full awaited PES debut on next-gen consoles. The new consoles allow a level of visual acuity and in-game advances that were previously impossible. All graphical features in-game from players, to crowd and stadium now benefit from a single source of real-time lighting naturally bringing the game to vivid next gen life. Key features of the Fox Engine in PES 2015 include:

Behavioural Patterns: PES 2015 now boasts a huge array of players that both look and play like their real-life counterparts. KONAMI has faithfully recreated over 1000 players this year, with bespoke animations and playing styles across its extensive player roster. They run like they should, play the way they do in real life, and react emotionally as they would to fouls, goals or referee decisions – with their frame of mind actually affecting how they play!
Poetry in Motion: The individuality of the players is further enhanced with seamless animations. No sacrifice to animation has been made in the pursuit of fast response, yet the movements flow effortlessly calculated in real-time and dependent on the player’s position in relation to the ball and its speed.
Bring the Noise: PES 2015 mirrors the atmosphere of a top-flight match. The crowd animations have been hugely enhanced, and the ebb and flow of a match is met with context-sensitive crowd effects and movements.
Let There Be Light: Real-time lighting is used across the entire stadium, with the enhanced visuals bathed in the changing light of a changeable day or the stark glare of the floodlights at a night match
PESID also returns in PES 2015, giving out player realism like never before. PES 2015 aims to bring the best players and teams to vibrant life – recreating the playing styles of the world’s best sides and stars.

PES ID: Teams will be set up to play as they do in real-life, while their star players will work within this framework, but will be instantly recognisable via their runs and playing styles. The world’s greatest teams will not only move and find space like they would in real life, they will also defend or attack like them automatically.
Balance of Play: Teams will automatically adopt their real-life counterparts’ game plan, whether it is counter-attacking, out wide, or defensively minded.
Realistic Abilities: While the world’s greatest players are indeed capable of moments of incredible skill, PES 2015 focuses on their abilities as a player and not their flicks and tricks. Beating a man using pace and close control is key to attacking play, and only those that can will get away with rainbow flicks. And, even then, not every time
If that isn’t enough, Konami have also made a number of other Key Additions in PES 2015, which include:

myClub: Extensive Master League Online overhaul allows players and managers to be added using accumulated GP or via micro-transactions within club dealings. Agents now used to meet player requirement criteria, while unhappy players can upset the balance of a side to detrimental effect. Extends to offline play.
Live Updates: Weekly data updates constantly adjust transfers and team line-ups in English, French, Italian, Spanish and Brazilian leagues. Player data is also updated based on current performances every week, so if a player is on a goal-scoring streak, his stats will be boosted accordingly in the update. Applied to all online modes and optional within single-player mode.
Accurate Player Stats: The player parameter system for PES has been completely rebuilt, working with key community sites across the globe to create the most realistic player stats database.
Adaptable Match Environments: Does your opponent prefer to play a passing game? Then tell the groundsman not to cut the grass so short. Or have it watered to speed up your team’s passing play. You can tailor any part of your stadia to suit your bespoke needs.

  • Allemaal leuke woorden. Ik wil ingame beelden zien. Konami wacht ieder jaar hier zo lang mee.

    • Dude…De screenshots, en de vorige week verschenen trailer, zijn ingame beelden. Denk dat jij een volledige wedstrijd wil zien. Wat goed aangepakt is, vind ik, is de Master League. Nu niet meer wachten tot november voor een update van Transfers. Ze hebben goed naar EA gekeken.Maar ik ben dit keer wel realistisch. Dit hierboven, in het artikel, is allemaal leuk PR gepraat maar ik wil zeker weten dat ik PES dit jaar weer met veel plezier zal gaan spelen en me niet verveel naar een paar potjes. Moet wel zeggen dat de spelers er altijd top uit zien.

      • Dat waren leuke beelden ja. Ik wil gewoon een wedstrijd zien. Want zo zie je de game voor +/- 95%. Ik vrees dat pes weer de plank mis gaat slaan. Ze zien niet dat online gamen, goede muziek en licensies één van de belangrijkste aspecten zijn. Ook al kost dit veel geld, uiteindelijk wil iedere voetbal liefhebber dat alles klopt.

        • Licenties kunnen ze niks aan doen. EA heeft de meeste licenties en kosten klauwen vol met geld. Dat heeft Konami niet of er niet voor over. Ze willen wel want dat heb ik vorig jaar nog gevraagd op Gamescom. Ik hoop inderdaad dat ze nu eens een normale soundtrack hebben…Muziek was altijd erg tergend. Oh en het commentaar wat anders graag. Ik wil weer horen: ” What a Cracker!!” 😛