Update van God of War: Ascension voegt ook nieuwe tinten en ‘marks’ toe voor je multiplayer karakter.

Heb jij de “Trial of Archimedes” al gehaald?

God of War: Ascension heeft een nieuwe update gekregen. Deze update moet vooral de moeilijkheidsgraad van de “Trial of Archimedes” aanpakken. Veel gamers hadden geklaagd dat dit stukje zo moeilijk was dat er af en toe een controller door de kamer vloog.

Aaron Kaufman van Sony Santa Monica:

“We received extensive feedback from the community that the “Trial of Archimedes” section (Chapter 28) near the end of the game was excessively challenging,”

“In every God of War game, establishing a well-paced difficulty ramp towards the end of the game is paramount to us. Based on player response, the degree of challenge offered here was short of our goal of being perfectly balanced.”

“In the 1.03 update, at the end of each elevator stage (three total), players will now receive a measured amount of green health orbs and a nominal amount of blue magic orbs. This change affects all difficulty levels. We are confident this revision will address feedback regarding “Trial of Archimedes” while still preserving the level of challenge appropriate for this late section of the game.”

(Bron: CVG)